Sunday, September 6, 2009

The Walkcycle

For years, I struggled with creating a convincing walk cycle. I only passed that part of animation class by redrawing it three times and using extra credit. Actually, this is usually the stumbling block for me, I have no idea how to animate the character I draw and end up stuck for months (or years) with all these half-done graphics and nothing to show for it.

Well, a friend told me that I could use a biped in 3D studio max, pose it how I wanted and render out the frames. Then, I could use those frames to trace over. Brilliant! Now, over the long weekend, I can get started on animating and redrawing the little human bugger.

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